player behavior

player behavior

Inside Virtual Goods: Spending and Usage Patterns of the Mobile Gaming Audience Is Here

www.insidemobileapps.com
As adoption of smartphones and tablets continues to increase, mobile is becoming an essential platform for games companies. For social games companies, mobile is an ideal cross over platform. Both platforms capture a casual gaming audience and both audiences enjoy similar genres of games. For traditional console and PC games...
Inside Virtual Goods: Spending and Usage Patterns of the Mobile Gaming Audience Is Here

Announcing Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012

www.insidemobileapps.com
If 2011 is remembered as the year that games on mobile platforms grew quickly and games on social networks continued to mature, 2012 is quickly becoming the year that mobile games ecosystems are beginning to mature as well. Given massive changes in the Facebook monetization ecosystem over the last year, last...
Announcing Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012

Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012, Is Here

www.insidemobileapps.com
If 2011 is remembered as the year that games on mobile platforms grew quickly and games on social networks continued to mature, 2012 is quickly becoming the year that mobile games ecosystems are beginning to mature as well. Given massive changes in the Facebook monetization ecosystem over the last year, last...
Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012, Is Here

Last Week to Pre-Order Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012

www.insidefacebook.com
If 2011 is remembered as the year that games on mobile platforms grew quickly and games on social networks continued to mature, 2012 is quickly becoming the year that mobile games ecosystems are beginning to mature as well. Given massive changes in the Facebook monetization ecosystem over the last year, last...
Last Week to Pre-Order Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012

The power of custom cohorting in mobile games

venturebeat.com
This sponsored post is produced by Darren Keyes, Director of Business Intelligence at Fuse Powered. For those unfamiliar with the term, ‘cohorting’ refers to creating user segments, or technically, a group of people banded together as a group. You can segment a user base in many different ways. Some of...
The power of custom cohorting in mobile games

Applicasa seeks to carve out a mobile niche with all-in-one game management platform

www.insidemobileapps.com
Israeli startup Applicasa is looking to make life a little easier for mobile game developers with a new all-in-one service that promises to take care of analytics, in-app purchase management and promotions through an easy to implement server-side solution. Falling under the backend-as-a-service umbrella, Applicasa’s mobile game management platform promises...
Applicasa seeks to carve out a mobile niche with all-in-one game management platform

Inside Virtual Goods: Spending and Usage Patterns of the Mobile Gaming Audience Is Here

www.insidefacebook.com
As adoption of smartphones and tablets continues to increase, mobile is becoming an essential platform for games companies. For social games companies, mobile is an ideal cross over platform. Both platforms capture a casual gaming audience and both audiences enjoy similar genres of games. For traditional console and PC games...
Inside Virtual Goods: Spending and Usage Patterns of the Mobile Gaming Audience Is Here

Announcing Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012

www.insidefacebook.com
If 2011 is remembered as the year that games on mobile platforms grew quickly and games on social networks continued to mature, 2012 is quickly becoming the year that mobile games ecosystems are beginning to mature as well. Given massive changes in the Facebook monetization ecosystem over the last year, last...
Announcing Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012

Last Week to Pre-Order Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012

www.insidemobileapps.com
If 2011 is remembered as the year that games on mobile platforms grew quickly and games on social networks continued to mature, 2012 is quickly becoming the year that mobile games ecosystems are beginning to mature as well. Given massive changes in the Facebook monetization ecosystem over the last year, last...
Last Week to Pre-Order Inside Virtual Goods: Spending and Usage Patterns of the Social and Mobile Gaming Audience 2012

New study: Half of games played with mobile devices at home, often on couch or bed

www.geekwire.com
In yet more breaking news about our evolutionary slide into slothdom, PopCap released details of a study showing that half of U.S. and UK gamers use their mobile devices as their primary device at home. The kicker? The most popular places to play are on the couch and in bed....
New study: Half of games played with mobile devices at home, often on couch or bed

Pro athletes on Twitter: execs say marketing outweighs gaffes

gigaom.com
A series of blown calls in Sunday’s NFL matches led players to take to Twitter with some very off-message comments about the league’s officials. The episode, and a series of high profile gaffes by athletes on Twitter, raise the question of whether teams should encourage players to use a platform...
Pro athletes on Twitter: execs say marketing outweighs gaffes

Using science to reform toxic player behavior in League of Legends

arstechnica.com
Riot Games founders and League of Legends creators Brandon Beck and Marc Merrill have encountered bad behavior in massively multiplayer online games since the days of Ultima Online and EverQuest. In all that time, the typical moderator response to the all-too-common racial epithets, homophobic remarks, and bullying that borders...
Using science to reform toxic player behavior in League of Legends

Adding Value While Correcting Player Behavior Through Positive Reinforcement

www.techdirt.com
Hop onto most any online multiplayer forum or other chat site, and you will find horror story after horror story of foul mouthed, homophobic, misogynistic, racist rage quitters. Bad behavior has become almost synonymous with gaming online. Thankfully, many game developers are looking at ways to combat such behavior. While...
Adding Value While Correcting Player Behavior Through Positive Reinforcement
Non-gamers, here’s why you should care about games
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